As a part of my talk on ray marching with distance fields during a Dirty Rectangles game dev meet up, I live coded the rendering part of this visualizer as an example. The shape of the green sphere is warped based on the waveform of the music playing. Waveforms are generated by applying a fast fourier transform on the audio samples. The music is by the talented Mat Marini.
Press 'm' to start or stop
Press Esc to quit